How to be an American Housewife,
by Margaret Dilloway is one of those rare books that manages to
manipulate the emotions of the reader without causing them to lose touch
with reality. There is no rick fantasy world, no foreign concepts, no
desire to work solely by it's own logic. It's set right here in our own
universe, and the characters, and their struggles, are all too real.
It's easy to relate to these people, and the fact that they could be
real draws you into their lives in a way that will leave you crying. The
work is a semi-autobiographical account of the author's mother, but
there's no telling how much is true and how much is fictionalized. But
it doesn't really matter. Every word could be true, and it's so well written that you truly believe it is.The story centers around Shoko and, later, her daughter Suiko. We begin, and are instantly drawn in, by a woman in her twilight years reflecting on her life. She has a major heart defect that doctors believe was caused by radiation poisoning, as she grew up in WW2 Japan and was exposed to the fall out from the nuclear blast. The heart disease has already taken out other members of her family, and she fears that she may not live much longer. She hasn't been able to see her family since she moved away from Japan, to the United States, with her husband, and longs to be able to talk to her brother once more before she dies. If that's not enough to tug your heartstrings before you even get out of the first chapter, you might not have a soul.
Shoko
The
first part of the book is dedicated to Shoko, and is that tale of her
life; from her time working as teenage in Japan to her series of
whirlwind romances, both with local boys and progressively more clueless
American soldiers, to her old age, comfortably settled but longing for
the past and questioning her choices. It's a tale of the struggles of
immigration, the confusion of what the concept of “home” really means.
She's constantly questioning her choices. She makes no secret of the
fact that she doesn't really love her husband, but settled for him
because she could use him and his government connections to get out of
her war-torn homeland. But she loves her children and can't really say
that she has many regrets.
She had great difficulty, early on, assimilating to American culture, and almost feels cheated. She had expected something different, something grand, but got stuck in military culture; never being able to stay in one place long enough to truly feel at home before her husband's career required her to pick up and move. She tried so hard to make friends with townies, but found that she just fit in better with other Japanese military wives. Unfortunately they were few and far between, and she never really stayed in one place long enough to truly create any kind of social support. You would feel sorry for her, if you didn't know that she would hate you for it. Shoko is fiercely strong and independent; she essentially decides that she doesn't need anyone else and finds a sort of comfort in her own family. It's a trait to be admired.
She had great difficulty, early on, assimilating to American culture, and almost feels cheated. She had expected something different, something grand, but got stuck in military culture; never being able to stay in one place long enough to truly feel at home before her husband's career required her to pick up and move. She tried so hard to make friends with townies, but found that she just fit in better with other Japanese military wives. Unfortunately they were few and far between, and she never really stayed in one place long enough to truly create any kind of social support. You would feel sorry for her, if you didn't know that she would hate you for it. Shoko is fiercely strong and independent; she essentially decides that she doesn't need anyone else and finds a sort of comfort in her own family. It's a trait to be admired.
Sue
It;s
nearly impossible to talk about Sue without giving out spoilers, as she
doesn't take over as narrator until after the events of her mother's
life. Shoko believes that she is far too weak to travel; her doctor
tells her that she probably wouldn't survive the trip, so she begs her
daughter to go to Japan for her, to seek out the uncle she never knew.
So Sue reluctantly agrees to take her own child and find her mother's
estranged brother. She knows that the heart disease is about to claim
her mother's life, and wants to do everything she can to reunite the
family torn apart by war and circumstance. Sue doesn't find the warm,
loving welcome that she had wanted, that one would expect from a novel.
It serves as a grim reminder that this book is based in truth, and in
the real world, we don't always get happy endings.
I was greatly disappointed to find that the book, continuously referenced throughout the novel, didn't actually exit. When Shoko marries her husband, he gets her a book entitled, “How to be an American Housewife” that intends to teach Japanese women how to survive in the states. It includes chapters not only on cultural assimilation, but on American religion, culinary arts, socialization, and housekeeping. I wanted to read it so bad. It would have been in public domain by now, since it was published in the 1940s. Unfortunately, the book is NOT part of the “true story” and was a fabrication by the author based on the book “The American Way of Housekeeping”, which was a guidebook for Japanese maids employed in western-style homes. I would love to read anything describing my culture from an outside source. As am American I come from a culture that is very visible and it's a rare opportunity. But it turned out not to be real. So that was a giant disappointment. Though I suppose I had no reason to assume it would be, and it's partially my fault for getting my hopes up.
I was greatly disappointed to find that the book, continuously referenced throughout the novel, didn't actually exit. When Shoko marries her husband, he gets her a book entitled, “How to be an American Housewife” that intends to teach Japanese women how to survive in the states. It includes chapters not only on cultural assimilation, but on American religion, culinary arts, socialization, and housekeeping. I wanted to read it so bad. It would have been in public domain by now, since it was published in the 1940s. Unfortunately, the book is NOT part of the “true story” and was a fabrication by the author based on the book “The American Way of Housekeeping”, which was a guidebook for Japanese maids employed in western-style homes. I would love to read anything describing my culture from an outside source. As am American I come from a culture that is very visible and it's a rare opportunity. But it turned out not to be real. So that was a giant disappointment. Though I suppose I had no reason to assume it would be, and it's partially my fault for getting my hopes up.
Conclusion
I
don't want to spoil the ending, and therefore won't be telling you how
Shoko's surgery, or Sue's trip went. I will say that this is a book sure
to stir the emotions of the reader. This isn't something you should
read if you aren't ready for that roller coaster. And if you keep in
mind that these are real people, there are even small things that will
force a connection between your own experience and theirs. It isn't the
sort of book that draws you in to a land of fantasy; it's the type of
story that brings the characters to life in our world.





Everyone seems to realize that having that kind of pressure on your veins is awful; pretty much everyone in the US can tell you what their blood pressure is and where it falls on a health scale. But it's been a real shock to me, since dad came out of surgery, how few people can apply that principle to their organs at large.


NES/SNES Differences

Harvest Moon: Rune Factory Frontier
Developed by Natsume, the Harvest Moon series is a farming simulator in which the main character comes to own a broken down farm and must make it profitable. Along the way they need to find love, raise a family, and develop friendships with the townspeople along with their financial goals. Generally, there are a few eligible marriage candidates, called “Bachelors” if the player character is female and “Bachalorettes” if the player character is male. They can be wooed into a relationship by talking with them and presenting them with gifts. Each eligible candidate has their own list of likes and dislikes, and their relationship meter will reflect the effort the player has put in to gain their love and respect.
Rune Factory Frontier is a Harvest Moon game released for the Nintendo Wii in 2009 that builds upon these basic concepts with a new adventure angle thrown in. The Rune Factory series is actually considered a spinoff of the Harvest Moon series, and Frontier is the third installment in the spin-off series, after Rune Factory: A Fantasy Harvest Moon and Rune Factory 2 on the NDS. And I have to say, once you have a taste of the spinoff, it's difficult to go back to the original. Every single change is a marked improvement.
You can also collect materials to craft into items that can either be used to upgrade your character, or as gifts to your friends and lovers. These can be dropped from monsters, grown on your farm, mined, or obtained through a series of trades, adding a level of customization that really immerses you in the world of Trampoli. You can craft food, pharmaceuticals, weapons, armor, clothes, toys, jewelry and more. And if you gift someone an article of clothing, and they like it, they'll actually put it on and wear it from then on.
Having said that, if you stick to the lady folk there is a much larger pool of bacholorettes than I was accustomed to for a Harvest Moon game. Everyone in your age group is a marriage candidate, and each of the women folk have their own life and story that you will get to know, and need to know in order to properly romance them. Certain elements of the game are changed based on your romance meter with the various ladies, and one of the boss battles can even be skipped entirely if you're dating the right character.
The absolute WORST thing about this game without a doubt isn't even the lie of a romance meter. It's the runies. These little spirits are incredibly important and incredibly annoying. You have to keep them balanced throughout the map, or the crops on your fields won't grow. You birth them by growing crops. So it's a catch 22. And they will eat each other so you have to restock areas every so often to keep them in the green- and if they go in the red, there goes your farm, and by proxy, your livelihood. These things weren't in any of the handheld games, including RF3, which makes me think that the developers learned from their mistake, but good god is this annoying. Especially if you have a crop that takes more than a season to grow, like the flowers you need for the wedding bouquet. So keep a good eye on these little buggers.
So basically, the developers have taken all the best parts of Harvest Moon and added an action-adventure element. The new dungeon exploration is something that was sorely missing from previous titles. I know that some folk want to just sit back when they play HM, but honestly, the controls are so elementary that if you die in a dungeon, it's your own fault. HM is not known for it's difficulty in basic gameplay; in fact, mastery of the series is often measured by perseverance and RPG strategy rather then skill, but Rune Factory seems to merge these components seamlessly in one of the most under-appreciated titles for the Wii. And seeing how under-appreciated the Wii is in general, that's saying something.